The Mobile Gaming Archives: Research & Stats
- Industry Quality Report 2008 Q1
- M:Metrics: iPhone Hype Continues
- The Indian Mobile Gaming Industry in Detail
- Player X Slamms GetJar
- 35% of Mobile Games Fail
- Mobile Gamers Play, Not Download
- Smartphones Ideal for Mobile Gaming
- UK Ad-Funded Market Valued at £145m by 2012
- Analysys: Content Providers Get More Control
- Mobile Gamers Move Away From Decks
- Apple, Thrid Biggest Smartphone Vendor
- Juniper: North American Games Market Worth $3bn by 2012
- M:Metrics: Mobile Games Market Continues Slow Growth
- Who's the Best, EA Mobile, Gameloft of Glu
- The Global Mobile Games Industry, 10 Years On
- Cotopia Passes 100.000 Games Played Milestone
- Top 10 Mobile Games 2007 at Verizon
- Mobile Gaming Share in Germany
- EA: Mobile Outsells Playstation 3
- U.S. Market Goes Smarty
- Juniper: $ 16 Billion for Mobile Games in 2012
- Online Casual Gamers Twice As Likely To Play Mobile Games
- China's Online Mobile Gaming Business Set to Explode
- Too Many Clicks for Mobile Games
- Mobile Gaming Scores in Holland
- 22% Dutchies Fav Mobile Gaming
- Amob July Chart
- Amob May & June Charts
- Amob April Chart
- Gaming For Culture
- Amob March Chart
- 17% of Girls Play Before Going to Bed According to NTT DoCoMo
- NPD Group: Licensing and Original IP
- Handango’s 2006 Statistics
- AIMIA Has Released A Study About Australian Consumers
- Brew worth $ 1 Billion
- Amob February Chart
- US Q4 06 Mobile Game Downloads Worth $ 151 Million
- 4.5 Million Games a Month in Korea
- Whitepaper download: It’s all phones and games
- Juniper Research: $ 10.5 billion in 2009
- Juniper Research: $ 10.5 billion in 2009
- Casual and female gamers drive the industry
- ELSPA top 10 May & June
- NDP knows the consumer!
- Elspa’s chart for March
- One-Third of Mobile Games Are Free; U.S. Gamers More Competitive
- Telephia Reports 30 Percent of Mobile Game Titles Drive 80 Percent of Revenue from the Mobile Games Category
- Gaming Goes Mobile: Issues and Implications
- The top Two (2) reason why people are into mobile gaming - To kill time or to alleviate boredom
- Ziff Davis Video Game Survey: Mobile Gaming Doubles Again
- NPD: Mobile Market Needs Less Quantity, More Quality
- Who is playing those mobile games?
- Report Asks Consumers What is Limiting Mobile Game Penetration
- Cell Phone Interactive Games Become More Popular
- Mobile games market remains untapped
- Mobiles becoming 'media channels'
- T-Mobile, Sprint PCS have most entertainment users, says study
- Mobile games more valuable than porn
- China's mobile gaming market to reach 5.8 bln yuan in 2008
- By 2006 Russia will be the largest mobile communication market in Europe
- Ziff Davis Media Game Group Announces Pocket Games Research Study Results
- MOBILE GAMES ANALYST research finds InfoSpace joins Gameloft in the ranks of the top mobile games publishers in Western Europe.
- I-Play exec talks tough on mobile gaming costs
- Telephia Report: Women Buy More Games on Their Mobile Phones; Women Prefer Bejeweled, Men Buy Buzztime
- The risk factor of playing games
- Cellphone Game Industry Is Poised to Ring Up Big Sales
- Mobile Games Industry Worth US$ 11.2 Billion by 2010
- Downloaded Mobile Games Are A Guy Thing, Study Says
- Juniper Research: Games push cellphone use
- North American market will outstrip Asia and Europe, says publisher iFone
- Gambling and Games to Drive Mobile Entertainment Growth - From $17.6bn This Year to $59bn by 2009
- Mobile games firm says market could double in 2005
- Study: Ring tones, mobile games to skyrocket
- Revenues from Mobile Games Set to Mushroom by 78% in 2005
- Which Gaming Company is the Most Valuable?
- No Takers for Bollywood Games
- Adult Industry to Net US$1bn from Mobile Phone Users in 2005
- Overloaded and InsideGamer first mobile phone games survey reveals trends under hardcore gamers in the Netherlands and Belgium
- Mobile gaming gets its skates on
- Mobile operators game for new money-spinner
- Wireless Gaming to Overtake Ringtones as Top Wireless Data Application, Says IDC
- Games Will Drive Mobile Java Market Says New Report
- Mobile Data Sales Predicted To Bolster Operator Revenues
- Mobile gaming takes off in India
- Smart phones to make up 16% of market
- The Halo effect
- Netherlands: October 2004 Overloaded top game downloads
- Nokia's Ollila Says Global Mobile-Phone Users Reach 1.7 Billion
- NEW PRICING MODELS ARE REQUIRED TO KICK-START THE EUROPEAN WIRELESS GAMING MARKET
- Verizon US: September 2004 top game downloads
- Bollywood calling
- Netherlands: September 2004 Overloaded top game downloads
- Australia: September 2004 Legion Interactive top game downloads
- Games Set to Lead $4.8 billion Mobile Java Market by 2009
- Getting your games on the go…
- Mobile Extrapolation: Fresh Takes on the New Mobile Gaming Market Research
- Gaming to be Key Contributor to Wireless Data Usage and Revenues
- Ziff Davids: Habits of a Portable Gamer
- Strategy Analytics: Carrier Retail Channels Control $8 Billion Mobile Game Opportunity
- Enpocket's Mobile Media Monitor Finds Mobile Ownership and Sophistication Growing Fast in US
- Mobile gaming market set for `big growth'
- WORLDWIDE MOBILE PHONE MARKET CONTINUES TO EXHIBIT STRONG GROWTH AS COMPETITION HEATS UP, ACCORDING TO IDC
- Press release: THE FERNANDO ALONSO VIDEOGAME ON ‘MOVISTAR EMOCIÓN’ BREAKS RECORDS WITH MORE THAN 100,000 DOWNLOADS IN ONE MONTH
- Acquisition of Jippii Mobile Entertainment Oy
- India: Movies, games, playing now on a mobile phone near you
- Japanese Mobile Spending Surges
- Korean mobile game market is the world second largest after Japan
- Q2 2004 Mobile video game sales strong in India
- India: Now, gamers go mobile
- IN-FUSIO'S SECOND MOBILE GAMES REFERENCE SURVEY REVEALS SHIFT IN PLAYER TRENDS AND HABITS

