Open Discussion #2: Looking beyond the mobile Phone

Finally the second open discussion at the mobile games & gaming blog has started. Today the discussion will be about new devices to create your games on. The trigger for this discussion is Apple who released their iPod games which are based on J2me (correct me if I’m wrong) and Adobe who made device profiles for the iRiver MP3 player available on the FlashLite platform. What will be next (Zune?), and is this al good for us? Let us know below, no registration required!

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Comments

comment Posted by: Miikka Lyytikäinen | Sep 22, 2006 8:52:39 PM

Agree with Pascal on the last paragraph:
"in a few more years all these gadgets are the same thing, all in one : mp3-player, pda, phone, internet, chatting, games,etc,"

With Flash (Lite) support in mobile device web browsers becoming more standard, perhaps we´re on our way towards an era with one true standard, just like in the web. Lesson to be learned: Flash is nowhere near the best technology around, yet it is the most widespread. Why? The development with Flash is "easy to learn, yet hard to master". The end-users (consumers) in web find Flash easy to install -- quite automagic actually, unless company firewalls are blocking.

Yes, there are other plug-ins, even Adobe/Macromedias own Shockwave favoured by many, but statistics are favourable to Flash.

Today, the Flash (Lite) in mobile devices is not widespread compared to J2ME, with only a limited device support for Flash Lite. It seems that no-one who has based all their business on for example J2ME, wants to hear there's a possible rival that might have a grave effect. If we were to rely all of you business on Flash Lite (when it has reached a position of standard), we'd be eager to close our eyes for other possibilities, for natural reasons.

J2ME (and even more, Symbian) is capable of things Flash Lite is not, nowadays. In the upcoming years, it's hard to see that Flash Lite could replace J2ME on all fronts. But maybe that is not needed, if game development wise casual games is the Holy Grail instead of hardcore gaming (don´t know if it is, as nobody else does -- we'll see).

So the topic -- new devices?
If, when, we see a convergence of devices (essentially PC functionality on the mobile devices), Flash is seemingly a potential triumphant technology, despite of its limitations.

The things that decide the faith of Flash on the mobile are:
a) Adobe's short term revenue greed (revenue of Flash Lite licenses based on number of devices sold that have Flash Lite preinstalled, instead of free distribution like with Flash on the web [or otherwise organized, that does not effect the end-user, like OTA firm/software upgrades])
b) The use of web on the mobile (not the wap or "tailored to mobile devices" web) fails to succeed with consumers (meaning, after the data transfers are integral part of every mobile device bought, and the 3G and faster networks are globally reachable)

Ok, it's easy to carry on arguing with myself :), and it takes an awful lot of time. Let's exchange thoughts: I happen to believe that Flash Lite will make a difference, but it will not replace all other technologies around. There's a place for everyone, and Flash on the mobile might just take a leading role at some point in the future.

Br,
Miikka
CEO
Aniway Ltd.

comment Posted by: Adrian Cummings | Sep 23, 2006 9:46:53 AM

The best thing about being a smaller developer myself is that no matter
what the platform or media is at the end of the day I am able to adapt
the engine code quickly to the target.

Basically I do hope that Flash Lite will become popular but of course we just
don't know if it will be.

j2me is still with us for a few years yet but you do have to wonder that we
have already reached the limit of what it can do in reality and that makes for
a lot of rather samey published product in the mobile games arena.

I am looking forward to the day that we can all move on and make more revenue
from it, as for now in the most part; there is just too much product to go round on
j2me with not enough consumers buying it (or indeed even knowing how to!).

There is room for all of us here but what hope is there left if we all keep releasing
j2me titles into a crowded/overflowing small (on global population basis) pot of actual
paying consumers.

Therefore I also hope in the future that Flash Lite will somehow offer the ability for the
consumer to download and use software more easily than j2me currently offers whilst
allowing more interesting and improved game design.

Just how many versions/themes can you write Sudoku in j2me for god sake (5 in my case alone!).

It's either that or we all stick with j2me and the big hitters sink cash into consumer
awareness/learning programs of some sort to increase the consumer mass that actually
pays for and downloads games including new users who don't know how else I see the
whole industry as not doomed, but rather claustrophobic in size regards future growth
and revenue potential.

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